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3d max 2010 environment reflection
3d max 2010 environment reflection




Now you need some environment for reflection. Now you are set, apply the material on some object. Use value 100 for headlight chrome effects. Lower values will not give you good reflection. But 84 works well for chrome objects like car rims, grills etc. Under Maps Rollout, click on the button labelled "None" in the Reflection Slot and select Raytrace from the Material/Map Browser dialog. Specular Level - 121 and Glossiness to 28.Ģ. Click on the color box and use RGB(45,45,45), you will get a dark grey color.Ĭ. For Diffuse Color use the following setting. Then apply the following settings under Shader Basic Parameters.Įnsure you have the settings illustrated in the image.ī. Take an empty material slot in 3ds max (Press M to open the material editor interface) Let's see an easy and simple way of creating Chrome material in 3ds max.ġ. We come across Chrome effects in most of the renders both interior and exterior. Hope it helps you.Creating reflective surfaces like Car paint, Chrome, Glass often involves Raytracing in any 3D Software. When I turn off the layer of the object and keep the light there wasnt problem, but for me, the final solution was to turn off the light, obviously and use a vray light or use an standard light but with vray shadow maps. The problem wasnt exactly only that light, the problem actually was, that that light was affecting hi geometry object with a vrey complex shader of water. I readed in some other forum of vray, that it cant handle correctly the memory that that kind of shadows require so that gave me the clue. So after a few trial and error with my scene I found that the problem was a new light that I was using, a native 3dsmax light with native shadow map. As m.o.n.s said, it is a memory problem, so when I knew that when I readed that in some other post, I increased the memory of my pc to 8 gb (Im working on Max 64) but it didnt solve the problem. I've finally found the problem of the UNHANDLED EXCEPTION. My scene is huge, in fact, the vray is dropping me the common error "scene bounding box is too large" but I learn to not to pay attention to it. I just had the same problem and I was looking all over the internet without any luck.






3d max 2010 environment reflection